


We recommend that you start with an .fbx file rather than an .obj file, which many modelling programs can export.

You will likely use a combination of Option 1 and Option 2.





For the now the hands will be cubes, but you can do this with any mesh you import.
This will help us make a pointer extending from our VR hands that we can use to interact with UI.


private MeshRenderer meshRenderer;
// Use this for initialization void Start () {
meshRenderer = GetComponent<MeshRenderer>();
}
// Update is called once per frame void Update () {
if (OVRInput.GetDown(OVRInput.Button.One))
{
meshRenderer.enabled = !meshRenderer.enabled;
}
}
# Unity gitignore start Library/ ProjectSettings/ Temp/ # Auto-generated VS/MD solution and project files *.csproj *.unityproj *.sln # Unity gitignore end
The Library and ProjectSettings are generated locally and get modified practically every time Unity is opened, so we want source control to ignore these changes.